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Swtor legacy family tree
Swtor legacy family tree









  1. #Swtor legacy family tree how to#
  2. #Swtor legacy family tree update#
  3. #Swtor legacy family tree full#

I didn’t get into ranked until 2021, so I won’t be able to offer as much specific information about the state of PvP throughout the years as I can with other aspects of SWTOR. Unfortunately, I didn’t do PvP consistently as a primary endgame activity past early 1.0.

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#Swtor legacy family tree how to#

I remember BioWare hadn’t quite figured out how to make a good glass cannon, resulting in some classes being a bit too squishy while dealing way too much damage. The flexibility of Skill Trees and Stances (Lightsaber forms) facilitated broken builds that either dealt way too much damage or had way too much survivability because players were creating ridiculously strong hybrid builds by going halfway up two different trees.Įven if you were playing as intended, there were still pretty significant balance issues. Let’s not forget that balance was also horrendous out of the gate. We also *only* got 2 new Warzones in the first year, though Novare Coast and Ancient Hypergate were both fabulous, in my opinion. 1.0 was plagued by low-FPS open-world PvP that we still experience today and RNG-centric gearing (rare random gear drops from boxes). On the PvP side, things were a bit worse. I’ll speak more about this as we continue. It’s an approach still used to this day when introducing new players to raiding.ĮC also marked the beginning of a release schedule that would be maintained until 3.0, where BioWare would release a new operation (or equivalent) every 6 months. EC was significantly more challenging than EV and KP, and I don’t think it’s entirely unreasonable to start out a bit easier anyway while players are still learning the rest of the game. There were slight differences, but the most significant difference was just in terms of higher numbers checks.īioWare managed to course-correct pretty quickly. The only way I see this criticism of a lack of endgame content making sense, at least from a PvE perspective, is that EC NiM (Nightmare Mode, now called Master Mode), the first proper nightmare mode, wasn’t available until November of the first year of the game’s release.įor 11 months, the only NiM content available was for Eternity Vault and Karagga’s Palace, and those were removed from the game a long time ago for not offering almost anything in the way of additional mechanical complexity. 2 months after that, we got Explosive Conflict (EC) in SM and HM, and in September, 9 months after launch, the fourth raid, Terror From Beyond (TFB), was released in SM (Story Mode) and HM (Hard Mode, now called Veteran Mode). A month after the game came out, the rest of the second raid, KP, was released.

#Swtor legacy family tree full#

On the PvE side, a single full raid (Eternity Vault, EV) plus the first boss of the next one (Karagga’s Palace, KP) was available at launch.

swtor legacy family tree

I don’t think that complaint was reasonable. I remember there being a lot of criticism at launch that there wasn’t much endgame content.

#Swtor legacy family tree update#

Game Update 1.0 – SWTOR Launches Operations Galore Sit back comfortably and enjoy the read! We’ve got so much to talk about, starting with the very launch in December 2011 all the way up to the moments leading up to the 7.0 Legacy of the Sith expansion, releasing in February 2022. Let me take you on a long 10-year long SWTOR history with a thorough recap and analysis of every single patch, event, memorable moment!











Swtor legacy family tree